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—by Scott Frazier
Top 10 Advantages of Working in the Japanese Animation Industry
10. |
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Free stuff. You sometimes get videotapes, LaserDiscs, postcards,
T-shirts, cels and all sorts of interesting things. (Much of this
sits in boxes in your closet. See #6 on the next list.) |
9. |
No dress codes, anywhere, ever. Go ahead and wear that wild
Hawaiian shirt to your production manager's wedding. (I did.) |
8. |
People at conventions believe you know what you're talking about.
They actually listen to you. You might even get to write magazine
articles! |
7. |
Not having to deal with the rigid traditional social structure
that you would at a bank or insurance office or car manufacturing
company or such. |
6. |
The great rush you get when you do something well and when you
see that you are improving. It could be seeing it on the TV and
thinking, "Hey, that wasn't bad" or not having so many
retakes or your sempai insulting your work a little less. |
5. |
A studio is like a family. It's totally different for working
for some big corporation with no personality and employees who are
only worried about doing their little bit then getting the heck
out. People care about each other and about their work at a
studio. |
4. |
Working in a dynamic industry that is constantly evolving. There
is always room for innovators and people with different ideas. There
are always companies looking for new people. There are sometimes even
sponsors who want to invest money in something new. |
3. |
The chance to get out and see a little of the world. Animation
and cel checkers and other supervisory staff sometimes get a chance
to go to Korea or China or Indonesia or other places where there are
studios that subcontract work from Japanese companies. It's a great
chance to see another culture and broaden your horizons. |
2. |
Working with incredibly talented, interesting and creative people. (And
learning from them.) You'll meet people who are experts on animation,
boats, cooking, plastic models, buses, weapons, pop singers, and many other
subjects. (Some of them are totally obsessed with those subjects and will
drive you insane because that's all they talk about.) |
1. |
Making the coolest animation in the world. Enough said. |
Top 10 Disadvantages of Working in the Japanese Animation Industry
10. |
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You have to work on things that you never want to admit you did. You'll
come upon some incredibly hideous and embarrassing projects a couple times a
year that you need to take on for the money but you curse yourself for
doing. You ask for your name to be taken out of the credits. You're
horrified when you see it still there. Your friends see it and mock you.
(You can mock them back — "Why were you watching it?") |
9. |
You work on a lot of projects that never come out and don't often get
your name in the credits of the ones that do. (Especially the ones that are
actually good.) Unless you are one of the top staff, getting your name in
credits is often more a matter of where you are and who you know rather than
what you did. You spend most of your career working on things that you can't
prove you did. |
8. |
The Hygiene Thing. Summertime: The guy at the desk next to you hasn't
taken a bath or shower in a week. And he's a chain-smoker. And your company
is too cheap to air-condition the room so they only have a fan and he's in
between it and you. Since he pretty much lives at the studio he's there
every time you are, which is about 16 hours a day. |
7. |
Your life collapses into the black hole of the studio. Everybody around
you spends most of their life at the studio and you end up doing it too.
It's not that there is so much work that it can't be done in a normal 8 - 10
hour day but that tasks start expanding to fill the time available. I've
seen production workers who are only doing the equivalent of 4 hours of work
in a 16 hour day. Even if you do your work quickly and get extra done too if
you leave early the others will think you are a slacker and aren't doing
your share. |
6. |
Falling out of love with anime. Once you know how to make it you see all
the corners that are cut in shows and poor quality animation are
very apparent to you. Many animators stop watching all but the highest
quality theatrical animation and complain about even that. You quit watching
any animation. |
5. |
Lack of business knowledge means chaos. There are very, very few people
who have any sort of business and management education or knowledge in the
anime industry. Managing schedules is often no more than running around in a
blind panic screaming at people to get things done. There is no such thing
as time management in the anime industry. It can be extremely frustrating
to work under someone whose ideas about management are based on manga and
Yakuza movies and it must be frustrating to try to manage people if you
don't have any idea how to. The sempai - kohai (senior - junior) thing often
compounds the problem. The sempai, in order to show how superior he is,
rains terror and garbage down on the kohai, treating them like dogs until
they quit, become buddies (see #4), or kill the sempai. Then the kohai
becomes the new sempai and continues the tradition of petty abuse. I've
seen this destroy studios. |
4. |
Difficult to get interesting work. Anime works primarily on the "Buddy
System" — you have to be buddies with someone who can get you work in order
to get any — so you're limited to the contacts you have. The buddies come
and go quickly based on the whims of the powerful people. |
3. |
Very little chance of finding someone to become romantically involved
with. People who work at anime companies tend to be a little odd and usually
don't make good partners. Divorces are common. |
2. |
No benefits and chances for advancement are not too great. You don't get
insurance or stock options or anything like that. Unless you attach yourself
to somebody (see above) it's unlikely that you will go far. |
1. |
Health problems due to stress and overwork. This may include vaporizing
when hit by direct sunlight because an animator spends so much time working
at night in dark, dingy places that his body may begin to think he is a
vampire. Working long hours in cramped, smoke-filled rooms takes its toll.
Quite a few people develop health problems like high blood pressure, eye
problems, nervous exhaustion, lung problems and mental disorders. When you
first start working in the industry you don't make enough money to eat right
and that can cause problems too. |
The Doomsday Clock Ticking Down?

I was talking to the president of a large animation company the other day
and he was saying that there might not be a Japanese animation industry in
another fifteen years. Because Japan has a negative population increase
(more people are dying than are born every year) the largest part of the
population is drifting towards middle age. In another fifteen years
something like 35% of the population will be over 65 years old. There isn't
much of a market for senior citizens animation shows. (Can you imagine
EVANGELION with all 60-year-old characters?
GRUMPY OLD SAILOR SENSHI?
PREVIOUSLY PRETTY SAMMY? Obviously the current
type of shows would not work
out.) The animation industry is aging too. Most creators are now in their
mid-30's to mid-40's. The amount of new blood that comes into the industry
and stays more than 5 years is very low.
It could be an excellent time to start thinking more globally and make
shows that will appeal to the international market.
A couple of notes:

I've left Production I.G. to pursue freelance opportunities around the
industry. Anyone that needs information about the company or the shows they
work on should take a look at I.G.'s website
http://www.production-ig.co.jp/
and e-mail the webmaster there.
My homepage address is changing at the end of June to
http://www.age.ne.jp/x/scott. Please update your bookmarks and all of your
Most Useless and Stupid Pages links and such.
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